Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Using Props in Your Scene
Article on re-using existing props in a scene.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.