Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.