Using 4Way Blends
Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Lightmapped_4WayBlend, 4way blend, vertex paint
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Posted on May 6, 2019 | Last Updated May 6, 2019
Wall Worm 4.0 Released and other news about 3ds Max.
wall worm, news, GDC, game developer conference, 3ds Max, black mesa
Frequently Asked Questions
Posted on Feb 13, 2012 | Last Updated Jul 4, 2020
Some of the most frequently asked questions asked by Wall Worm users.
faq
VMT Browser
Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
vmt, vmt browser, vmt import
Exporting Animated Particle Textures
Posted on Oct 20, 2015 | Last Updated Oct 21, 2015
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
animated vtf, particles, makesheet, mksheet, .mks, .sht
Source Tools
Posted on Feb 12, 2012 | Last Updated Jan 30, 2015
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Map Exporter
Posted on Jan 17, 2015 | Last Updated Jan 6, 2018
Wall Worm's MAP export for Goldsrc.
goldsource, goldsrc, level, map, export, rmf, compile
Source Shader Settings
Posted on Jun 9, 2013 | Last Updated May 16, 2017
Control many Source VMT parameters directly inside 3ds Max.
vmt, parameters, source shader