Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
Privacy Policy
The Wall Worm Privacy Policy.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.