Converting Displacements to Models
Steps on converting a collection of displacements to props.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Using Props in Your Scene
Article on re-using existing props in a scene.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.