Converting Displacements to Models
Steps on converting a collection of displacements to props.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
End User License Agreement
End User License Agreement for Wall Worm Products.
WWMT Tutorials
Tutorials and videos on using Wall Worm tools.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.