Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
End User License Agreement
End User License Agreement for Wall Worm Products.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.