Export Textures to WAD
Posted on Jan 17, 2015 | Last Updated Jan 30, 2015
Export Bitmaps from your 3ds Max scene to WAD files.
wad, qlumpy
Prop Libraries
Posted on Mar 9, 2015 | Last Updated Dec 7, 2016
Creating Prop Libraries for re-using assets in Wall Worm Projects.
library, props
Making Your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
sky, 2d, 3d, toc
Hull Helper
Posted on Feb 12, 2012 | Last Updated May 1, 2023
Hull Helper is a simple UI to speed up making hulls from complex models.
hull, quick hull
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
mdl, model, cube
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Wrinklemaps
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle