Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.