Other Tools
Some of the less common tools packaged with Wall Worm.
End User License Agreement
End User License Agreement for Wall Worm Products.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.