Prop Libraries
Posted on Mar 9, 2015 | Last Updated Dec 7, 2016
Creating Prop Libraries for re-using assets in Wall Worm Projects.
library, props
Texturing World Geometry in 3ds Max
Posted on Oct 13, 2015 | Last Updated Oct 13, 2015
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
texturing, world geometry
Setting Up Wall Worm for Goldsource
Posted on Aug 28, 2016 | Last Updated Oct 18, 2019
Overview of setting up Wall Worm for Goldsrc.
goldsource, goldsrc, hl1, cs1.6, installation, setup
Wall Worm Sends Greetings in 2016
Posted on Jan 10, 2016 | Last Updated Jan 10, 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
blog, contest, 2016
Lighting Rollout
Posted on Feb 12, 2012 | Last Updated Jul 23, 2013
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Normal Tools
Posted on Aug 6, 2014 | Last Updated Apr 22, 2020
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
normals, edit normals, smoothing, hard edge, script, commercial
Nothing Happens When You Hit Export
Posted on Feb 13, 2012 | Last Updated Feb 13, 2012
Model does not compile when you hit export. Here are some solutions.