Exporting Your Static Prop
Posted on Feb 12, 2012 | Last Updated Apr 20, 2016
Basic explanation on using WWMT to export your static prop into Source.
Map Exporter
Posted on Jan 17, 2015 | Last Updated Jan 6, 2018
Wall Worm's MAP export for Goldsrc.
goldsource, goldsrc, level, map, export, rmf, compile
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
vmf, animated texture, video turorial, sample file, download
Source 2 FGD Parser
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
fgd, entities, parser, entity, cs2, counter-strike 2
Privacy Policy
Posted on Feb 19, 2015 | Last Updated Feb 19, 2015
The Wall Worm Privacy Policy.
privacy
VMDL Exporter
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
Exporting VMDL files from 3ds Max into Counter-Strike 2.
vmdl, vmdl_c, source 2, export, wwmt
MAP and RMF Importer
Posted on Oct 13, 2013 | Last Updated Jun 18, 2018
3ds Max RMF and MAP file format importer.
rmf, map, importer, HL1, goldsource level
Overview Exporter
Posted on Jul 18, 2012 | Last Updated Dec 27, 2021
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
overview, radar, texture, export, compile, resource, pos_x, pos_y, scale