End User License Agreement
End User License Agreement for Wall Worm Products.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Getting Started
Getting started on setting up the Wall Worm Model Tools.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Nudge Tools
Nudge Tools in Wall Worm
Models and QC
Information on exporting models and QC files.
Level Design
An introduction into level design for Source using 3ds Max.