Quick Search

More Options

Advanced Search

End User License Agreement

Posted on Jan 13, 2015 | Last Updated Nov 29, 2015

End User License Agreement for Wall Worm Products.

Read More

eula, license agreement

Updates to WW are Missing

Posted on Oct 4, 2015 | Last Updated Oct 4, 2015

Steps on fixing Wall Worm to use the latest version that is installed.

Read More

Getting Started

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Getting started on setting up the Wall Worm Model Tools.

Read More

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

Read More

displacement, edit mode, sculpt mesh

Exporting Correct Smoothing on Models

Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023

Discussion on smoothing groups and explicit normals and how they relate to Source.

Read More

smoothing, normals, smoothing groups, smooth

Importing Models

Posted on Mar 12, 2017 | Last Updated Mar 12, 2017

Articles and documents related to importing model assets into 3ds Max.

Read More

Brush Geometry

Posted on Feb 12, 2012 | Last Updated Dec 31, 2022

How to export brush geometry with the Wall Worm VMF Exporter.

Read More

brush, geometry, layout, bsp, brush mode, tag, world geometry

Nudge Tools

Posted on Sep 29, 2017 | Last Updated Oct 9, 2017

Nudge Tools in Wall Worm

Read More

3ds max, nudge, move, grid

Models and QC

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Information on exporting models and QC files.

Read More

Level Design

Posted on Feb 12, 2012 | Last Updated Apr 23, 2018

An introduction into level design for Source using 3ds Max.

Read More

level design, 3ds max, source game engine, overview, keynotes, argument for, why