Using 4Way Blends
Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Lightmapped_4WayBlend, 4way blend, vertex paint
Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
Your 2D Sky and Sky Writer
Posted on Mar 12, 2014 | Last Updated Jan 29, 2016
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
2d sky, sky writer
VMDL Exporter
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
Exporting VMDL files from 3ds Max into Counter-Strike 2.
vmdl, vmdl_c, source 2, export, wwmt
Making your 3D Skybox
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
3d skybox
A Decade of Wall Worm
Posted on Nov 29, 2020 | Last Updated Nov 29, 2020
Wall Worm turned 10 years old in 2020. Here is a little status update.
ten year anniversary, decade
Exporting Animated Particle Textures
Posted on Oct 20, 2015 | Last Updated Oct 21, 2015
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
animated vtf, particles, makesheet, mksheet, .mks, .sht
Updates to WW are Missing
Posted on Oct 4, 2015 | Last Updated Oct 4, 2015
Steps on fixing Wall Worm to use the latest version that is installed.