User Interface
Information on the user interface for Wall Worm Model Tools.
Getting Started
Getting started on setting up the Wall Worm Model Tools.
WWMT Utilities
Some information on utilities in Wall Worm.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
BSP Compile Log
Viewing and using the BSP Compile logs.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Character Models
Articles related to making character models for the Source Game Engine.
Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.