OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.