Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Snap Verts To Grid Modifier
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.