Privacy Policy
The Wall Worm Privacy Policy.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Level Design
An introduction into level design for Source using 3ds Max.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.