Phong Materials
Setting up a Phong material for Source using Wall Worm.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
BSP Compile Log
Viewing and using the BSP Compile logs.