Texturing World Geometry in 3ds Max
Posted on Oct 13, 2015 | Last Updated Oct 13, 2015
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
texturing, world geometry
Lightmap Scale
Posted on May 15, 2012 | Last Updated May 15, 2012
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
lightmaps, lightmap, scale, lighting, shadows
Alpha Spec
Posted on Feb 12, 2012 | Last Updated Apr 11, 2019
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.