Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.