Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.