When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Source Engine
Articles related to the Source Game Engine.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.