Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
BSP Compile Log
Viewing and using the BSP Compile logs.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.