Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.