My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Export Textures
How to export your model textures from 3ds Max to Source.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.