Rad Topics
Articles related to making and using radiosity in your levels.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.