Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt
This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
Studiomdle.exe - vstdlib.dll is missing
This is a common error that you'll get after a Steam update. The simple fix is to restart Steam and Source SDK.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine