Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
PBR Material Support
PBR Material support in Wall Worm.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.