Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.