Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.