Using 4Way Blends
![Using 4way blend](/media/1/image/jpeg/tiny/180_using_4way_blend_first_frame.jpg)
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
VMT Browser
![vmt browser](/media/1/image/png/tiny/214_vmt_browser.png)
![](/media/1/image/png/tiny/239_019_vmt_browser.png)
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
VMF Importer
![](/media/1/image/jpeg/tiny/74_donnelly_with_details.jpg)
![Esther VMF Import](/media/1/image/jpeg/tiny/69_esther_stalactites_caves1_web.jpg)
![Jakobson in 3ds Max](/media/1/image/jpeg/tiny/68_jakobson_bay1_web.jpg)
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.