Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Level Design
An introduction into level design for Source using 3ds Max.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.