Export Textures
How to export your model textures from 3ds Max to Source.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.