A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Nudge Tools
Nudge Tools in Wall Worm
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Exporting SMD/VTA with WW Pro with a Morpher Modifier
Sometimes WW Pro will have a problem exporting a model with a Morpher modifier if the normals cache is not being displayed properly.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.