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Sequences

Posted on Feb 12, 2012 | Last Updated Apr 4, 2017

Sequences in WWMT allow you to set QC sequences based on animations of your model in designated time ranges.

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qc, sequence, smd, $sequence, wwmt, wall worm

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

Collision Hulls

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Use Wall Worm to quickly build convex collision hulls for your model.

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collision hull, convex, phys

ShellVex

Posted on May 20, 2015 | Last Updated Apr 22, 2020

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene.

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brush, bsp, geometry, world geometry, plugin

WWMT Tutorials

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Tutorials and videos on using Wall Worm tools.

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BSP Compile Log

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Viewing and using the BSP Compile logs.

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vbsp, bsp, compile, log, error

WWMT Utilities

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Some information on utilities in Wall Worm.

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Export Textures to WAD

Posted on Jan 17, 2015 | Last Updated Jan 30, 2015

Export Bitmaps from your 3ds Max scene to WAD files.

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wad, qlumpy

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh

Material Library Generator

Posted on Feb 12, 2012 | Last Updated Apr 2, 2022

Explanation of how to use the Material Library Generator.

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materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings