Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.