Sky Writer
Posted on Feb 12, 2012 | Last Updated Jul 4, 2020
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
sky writer, skies, pfm
Collision Hulls
Posted on Feb 12, 2012 | Last Updated Jul 4, 2020
Use Wall Worm to quickly build convex collision hulls for your model.
collision hull, convex, phys
WWMT Tutorials
Posted on Feb 12, 2012 | Last Updated Jul 29, 2013
Tutorials and videos on using Wall Worm tools.
BSP Compile Log
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Viewing and using the BSP Compile logs.
vbsp, bsp, compile, log, error
WWMT Utilities
Posted on Feb 12, 2012 | Last Updated Jul 29, 2013
Some information on utilities in Wall Worm.
Export Textures to WAD
Posted on Jan 17, 2015 | Last Updated Jan 30, 2015
Export Bitmaps from your 3ds Max scene to WAD files.
wad, qlumpy
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings