Quick Search

More Options

Advanced Search

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

Read More

sky writer, skies, pfm

Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

Read More

3d skybox

VMT Browser

Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
vmt browser

The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.

Read More

vmt, vmt browser, vmt import

Visgroup Manager

Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
Visgroup Manager

The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.

Read More

visgroup, display

VMF Exporter

Posted on Feb 12, 2012 | Last Updated Dec 27, 2021

The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.

Read More

vmf, exporter, 3ds max

Overview Exporter

Posted on Jul 18, 2012 | Last Updated Dec 27, 2021

The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.

Read More

overview, radar, texture, export, compile, resource, pos_x, pos_y, scale

Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 27, 2020

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

Read More

hull, collision, cm, convex, concave, collision model, physics model

Model & Basic QC Rollout

Posted on Feb 12, 2012 | Last Updated Dec 8, 2017

Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.

Read More

Washed Out Textures

Posted on Oct 29, 2016 | Last Updated Oct 29, 2016

Instructions of getting your materials to import without being washed out in color.

Read More

texture, import, color, washed out

Cordon Manager

Posted on Jun 9, 2012 | Last Updated Jun 9, 2019

The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.

Read More

cordon