Phong Materials
Setting up a Phong material for Source using Wall Worm.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.