Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
PBR Material Support
PBR Material support in Wall Worm.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).