Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Nudge Tools
Nudge Tools in Wall Worm