Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Using Props in Your Scene
Article on re-using existing props in a scene.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.