Your 2D Sky and Sky Writer
Posted on Mar 12, 2014 | Last Updated Jan 29, 2016
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
2d sky, sky writer
Source Shader Settings
Posted on Jun 9, 2013 | Last Updated May 16, 2017
Control many Source VMT parameters directly inside 3ds Max.
vmt, parameters, source shader
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Exporting CAT and Biped Models
Posted on Jul 19, 2013 | Last Updated Dec 10, 2014
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
cat, biped, animation, character, bip, skin, animated model
Error Code 126
Startup Error Loading Wall Worm
Posted on Apr 10, 2023 | Last Updated Apr 10, 2023
Solution to a startup error and VTF bitmaps not loading in 3ds Max.
vtflib, error code 126, startup error
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
decals, decal, material, brush, vmt, vtf, export