Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.