Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Material Library Generator
Explanation of how to use the Material Library Generator.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine