Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Snap Verts To Grid Modifier
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.