Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.