Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
PBR Material Support
PBR Material support in Wall Worm.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Other Tools
Some of the less common tools packaged with Wall Worm.