Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
BSP Compile Log
Viewing and using the BSP Compile logs.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Privacy Policy
The Wall Worm Privacy Policy.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine